Thursday, 25 July 2013

Issue #30: Forward and backwards through time! CHOMP!

I can’t believe I didn’t reserve the rights to and as I could possibly have netted a small profit before Warner’s showstopping announcement at ComicCon this week that the next Man Of Steel movie will heavily feature Batman, and most likely carry one of these titles.  Warner also secured these domains and others with slight variations (, etc).  Surely some person with a little foresight must have grabbed them years ago?  Anyway, I like the idea of the full crossover event to build up to a Justice League film over Marvel’s traditional post-credits cameo approach.  It reminds me of classic monster mash stuff like Dracula vs The Mummy or something.  Superman vs Batman.  I hope it’s good.

This burger is all DC.  Not that I haven’t been reading Marvel stuff too, and I’ll get to that in a future post.  Now to pop over to IMDB to see if Dracula vs The Mummy is really an actual film.

All Star Western #21   I’ve been impressed with All Star Western since it’s first issue, finding it’s basic setting and premise, it’s old world dialogue, and it’s gorgeous and unique artwork courtesy of Moritat (I love how he draws women of the era, all lips, hair and lace) more than enough to entertain me each month.  But lately the book has thrown a few curve balls as reminder that it is part of the greater DC universe, as none other than Booster Gold has inexplicably been blasted through time to find himself partnered up with Jonah Hex.  Following a bounty mission/gold recovery gone wrong, the pair end up plummeting off a cliff to their deaths.  Time distorts, and Hex finds himself in a Gotham much more advanced than the city he left.  The actual date is ambiguous, but there are a few clues that this Gotham City a little further forward than the current timeline.  After waking up in an alley Hex confronts a gang of mutants straight from the pages of The Dark Knight Returns, before tangling with Batwing in a more streamlined costume.  This unexpected turn of events is working well and I’m looking forward to how it will play out, but when things eventually go back to normal will Hex’s gun-toting antics in an age gone by still hold as much water now that things like this are possible?  We’ll see.

Detective Comics #22   Detective Comics has a new creative team, and while this was a decent enough Batman book for me so far, Jason Fabok and John Layman do feel like a breath of polluted Gotham air for this title.  Fabok’s first page in this issue is iconic and immediately striking, and the rest of the book looks just as good, due in no small part also to Emilio Lopez’s colour work – dingy when the mood of the story calls for it, and colourful for the action.  Cops are being killed just as a business rival for Bruce Wayne named E.D. Caldwell has come to town, who seems to be a suited up crook named Wrath using Caldwell tech.  I somehow have the impression this may not quite be the case, and the outcome will be a little less obvious.  Whatever the case, the beauty of each page could be enough to get you on board.  Issue 22 serves as a good jumping on point for anyone wanting to buy a(nother) Batman comic.

Green Team #1   Ugh.  I can’t think of a premise less appealing than a bunch of trust fund babies trying to pay for their own way to become superheroes.  It’s like a distasteful flipside to Bruce Wayne.  Thankfully I’ll never have to see how many more dumb lines the stupid actress chick says about her movie career, because there’s no way I will read another issue of Green Team again.  It’s fucking garbage.  What does a teenage trillionaire do with life-changing mountains of cash?  Regrettably, the answer here is to try and make more mountains of cash, and feed their own pathetic egos.  The only way this book could improve is by having Batman turn up and tell them what a bunch of stupid little fuckheads they all are.  You know what I’d do with a trillion dollars?  I’d give it all away just to know that this comic was literally shoved up the arse of whoever conceived it, it pissed me off that much.

Larfleeze #1   There’s enough Green Lantern stuff going on in the New 52 to probably function as a comic universe all it’s own, and with Green Lantern, Green Lantern: New Guardians, Green Lantern Corps and Red Lanterns all successfully surviving DC’s various cuts to titles, the whole thing must be going pretty well now that another title has been added to the stable.  So what does Larfleeze bring to the table the others don’t?  Well, comedy actually.  This book doesn’t take itself anywhere near as seriously as the other lantern books, and the fresh angle works quite well, while serving as a decent introduction to the character for new fans.  Larfleeze is THE orange lantern, orange representing avarice in the lantern spectrum.  He has the only ring, and a massive opinion of himself.  He speaks to his underling of himself in the third person.  Pretty much, Larfleeze is a cosmic jerk, and it produces more than a few giggles.  The story begins with a sorrowful Larfleeze about to effectively commit suicide by drifting into the creation point of the universe after losing all his possessions, including his lantern.  While recounting an embellished life story to his frustrated slave Stargrave, he is attacked by beings from within the creation point, and discovers he may not need his lantern after all.  Not the nicest artwork, but it’s functional enough to assist a quirky and entertaining tale.

Batman’66 #1   This is excellent.  Whether you have fond kitsch memories of growing up with the 1960s Batman TV show, or Adam West is your ultimate interpretation of the character, you’ll be impressed with how true this comic is to that source material.  The beautiful old-style artwork, complete with a limited colour palette and deliberate misprinting so that some colours bleed out of lines and background colours have that dot-print effect prove that Batman ’66 is a true labour of love.  Everything is faithful: the costume designs, from Batman’s painted eyebrows to The Riddler’s question mark-covered green spandex, the POW!-KRASH!-SLAMMO! accentuating the action, the classic wall climbing scene, that badass old Batmobile, and even the how-will-they-get-out-of-this-one text that would lead in to a commercial break.  There’s even a hint that Batman and Robin are a little “closer” than they may care to let on (see above).  Admittedly some of the shots of The Riddler’s sky-high-jinks would have been impossible on the old television budget, but the trip is well worth taking.  Just try reading Batman’s lines without mentally conjuring Adam West’s delivery.  Batman ’66 is a time machine, a fantastic creative achievement, and an absolute joy.

Thanks again kids.

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